RUN BACK THE MIRACLE

Brand
MICHELOB ULTRA
Entrant Agency
WIEDEN+KENNEDY
Category
Digital Craft
Award
Bronze
Festival & Year
Cannes Lions (2026)

Case Study Details

History hit the ice again in Lake Placid last night. Relive the Run Back the Miracle magic with us. Subscribe to Michelob ULTRA’s channel: http://bit.ly/SubscribetoMichelobULTRA Follow us: Official Michelob ULTRA Website: http://bit.ly/OfficialMichelobULTRA Facebook: http://bit.ly/MichelobULTRAFacebook Twitter: http://bit.ly/MichelobULTRATwitter Instagram: http://bit.ly/MichelobULTRAInstagram

Presentation Board

“A sell-out event” “It's going to bring back this memory to different generations” “A glimpse into the future” SEB A TECHNICAL CHALLENGE WITH NO PLAYBOOK No one had ever recreated a real historical sporting event as a live holographic experi- ence. There was no existing pipeline, no precedent and no margin for error. The audi- ence would include the actual players who had played the game 46 years earlier. The holographic athletes on the ice had to be ac- curate enough that the real athletes in the seats would recognize themselves playing. That standard defined every technical deci- sion made in the build. agit NEVER-BEFORE-SEEN FOOTAGE Archival footage was restored to 4K. Mo- tion-capture algorithms extracted _play- er-specific skeletal data from that footage — the precise way each athlete moved, skated and handled the puck — which were then used to build photorealistic metahumans of the team. A 180-foot Hologauze® scrim and — 36 laser projectors delivered them onto the ice. A spatial audio system placed every skate sound, crowd roar and puck impact precisely throughout the arena. Five sepa- rate systems ran simultaneously, synchro- nized to a single timecode, live in front of 1,700 people. A SOLD-OUT EVENT Ticket demand ran four times available ca- pacity. 1,700 fans attended from across the country, some driving over 24+ hours to attend. The event generated 4.4 billion im- pressions across 500 media placements at 100% positive sentiment. 20+ media attend- ed on the night. 35+ interviews were con- ducted. Covered by Sports Illustrated, NBC Sports, Ad Age, Sports Business Journal, Fox News and 330+ other outlets. IN ATTENDANCE GLOBAL RESSIONS | SOCIALIMPRESSIONS VOLUME SALES fray game — the voice of the original 1980 broadcast revisiting the Miracle as a storyteller, 46 years later. A photorealistic metahuman of a 1980 US Olympic player, rebuilt from archival reference in Unreal Engine 5 — accu- rate in proportion, movement and equipment. The 180-foot Hologauze® scrim spanning the full width of Herb Brooks Arena, running custom animations designed specifically for the event. Holographic players on the ice with a spatial audio system placing every skate sound, crowd roar and puck impact pre- cisely throughout the building, NEVER-BEFORE-DONE TECHNOLOGICAL INNOVATION ‘custom 180-foo! x 20-foot Hologauze® scrim — the largest ever manufactured — was suspended across the full width of Herb ‘Brooks Arena, creating a seamless holographic display surtace spanning the entire ice, rh LASER PROJECTORS 36er projectors were contig- age field, delivering photo~ the scale ard brightness required for alive jure extracted player-specific skeletal data from 10C archival footage. Each athlete was rebuilt in '5 as a photorealistic metahuman — accurate down al skating technique. "ENGINEERING ‘A massive LED sereen, fllice surface projection and a spatial audio system designed for the specific geometry of Herb Brooks Arena combined to make the entire building part of the ex- perience. The national anthem performed live with full-ice projection and fog machines, one of many details that made the night feel less like a brand event and more like a real game.

Leave a Reply

Your email address will not be published. Required fields are marked *

You might like

© 2026 Show me the case - WordPress Theme by WPEnjoy