Welcome to the automated Brand Tracker diaries.
Apple wins the 2026 Emmy for Best Commercial with ‘I’m Not Remarkable’
Source: https://www.adlatina.com/publicidad/apple-gana-el-emmy-2026-al-mejor-anuncio-con-im-not-remarkable
Goal: Promote accessibility awareness and tools.
Claim: People with disabilities are not remarkable; they just use different tools.
Media: Short film, possibly social media and digital platforms.
Summary: Apple's accessibility short film 'I'm Not Remarkable' won the 2026 Emmy for Best Commercial, marking the company's third win in four years. Directed by Kim Gehrig, the film features deaf and disabled students and highlights Apple’s accessibility features. The film challenges the narrative that disability is extraordinary, emphasizing the use of different tools for everyday tasks.
MEO’s mobile network recorded 11 terabytes of traffic during the MEO KALORAMA
Goal: To provide connectivity and accessibility during the festival
Claim: Elevated connectivity for an inclusive experience
Media: Mobile network, free Wi-Fi
Summary: During the three-day MEO KALORAMA festival, MEO's mobile network processed 11 terabytes of data, including 6.6 terabytes via 5G. Approximately 110,000 attendees generated a high volume of communication usage. MEO also focused on accessibility through the MEO Foundation, offering a dedicated app and various support measures for individuals with accessibility needs. The festival showcased both intensive mobile network usage and efforts to improve attendee experience.
Did you know … UNO has a version for colorblind people based on a Portuguese invention?
Goal: Make UNO more accessible to people with color blindness
Claim: Inclusivity through ColorADD symbols
Summary: The popular card game UNO has an adapted version for colorblind individuals called 'UNO ColorADD', developed by Mattel in collaboration with the Portuguese color identification system ColorADD, created by designer Miguel Neiva. The adaptation incorporates symbols alongside colors to help players distinguish cards without relying solely on color perception. The initiative aims to enhance the accessibility of the game for people with color blindness, continuing to follow traditional UNO rules while adding visual references.
Changing the Perception that Cooking is Visual
Source: https://www.advertimes.com/20260731/article552608/
Goal: Improve inclusivity in cooking.
Claim: Cooking is not just for seeing.
Summary: Ajinomoto's 'SOUNDFUL RECIPE' is an initiative launched in February 2025 aimed at enhancing inclusivity in cooking. It addresses the limitations of traditional recipes that rely on visual cues by creating an auditory recipe site optimized for visually impaired individuals. The project seeks to change the perception that cooking is an activity solely for those who can see, making it an experience for everyone. The campaign has won several awards, including silver at ADFEST and Spikes Asia.
Inclusion: ORF-Enterprise Makes Advertising More Accessible
Source: https://www.horizont.at/marketing/news/inklusion-orf-enterprise-macht-werbung-barrierefreier-102816
Goal: Make advertising more accessible
Claim: Barrier-free advertising
Summary: ORF-Enterprise has initiated efforts to make advertising more accessible, focusing on removing barriers for people with disabilities. This campaign aims to promote inclusion in advertising.
Inditex is deploying accessible labeling for visually impaired individuals
Source: https://www.reasonwhy.es/actualidad/inditex-etiquetado-accesible-personas-discapacidad-visual
Goal: To implement accessible labeling for people with visual disabilities
Summary: Inditex is rolling out accessible labeling to aid visually impaired individuals, enhancing their shopping experience through improved accessibility measures.
