Welcome to the automated Brand Tracker diaries.
Izidoro launches the third edition of ‘The Mentalist’ with mental health messages on packaging
Goal: Raise awareness about mental health among Generation Z
Media: In-store presence, digital content, social media, sponsored media, influencers, podcasts
Summary: Izidoro launches the third edition of 'The Mentalist', a mental health awareness campaign developed in partnership with Manicómio, focused on Generation Z. The campaign features eight messages on 35,000 product packages to initiate conversations around mental health, independence, relationships, and future challenges. The initiative also extends to digital platforms, offering anonymous psychological support through a dedicated page.
Twenty Brands Capturing Generation Z’s Attention Right Now and How They Are Doing It
Goal: To capture the attention of Generation Z
Media: Music videos, collaborations
Summary: In the third quarter of 2026, Bose led the Ad Age-Harris survey on brands that significantly attracted Generation Z, thanks to the launch of new headphones and a price reduction on its QuietComfort headphones. The strategy involved collaborations, activations at festivals, and nostalgic marketing. Other top brands included Liberty Mutual, The Farmer's Dog, Electronic Arts, and Hollister.
Generation Z Might Not Be Enough with ‘Play Responsibly’. Research Aims to Find Out What Really Works for Young People.
Goal: To investigate how Generation Z perceives risks associated with gaming and to assess the effectiveness of preventive measures.
Claim: Focus on Generation Z could provide critical insights into youth perceptions of risks and effective preventive measures.
Summary: NEWTON University has received a €100,000 grant from Allwyn to conduct research on safe gaming for Generation Z. This project aims to determine how young people manage risks, impulsivity, and self-control in a digital environment. It will include surveys to assess the impact of established limits and warnings on gaming behaviors. The findings, expected in summer 2027, will serve as a foundation for responsible gaming practices and customer protection initiatives.
How to Face the ‘Bento Detachment’ of Young People?
Source: https://www.advertimes.com/20260914/article557383/
Goal: Increase awareness and purchasing experience among Generation Z
Summary: Hokkahokaten, known for its takeout bento business, launched its first interactive exhibition titled 'What is a Bento?' to commemorate its 50th anniversary, held from July 24 to August 6 in Soka, Saitama. Led by the Generation Z-focused project 'ZorZ', the exhibition aimed to convey the company's long-standing value beyond just bento, tapping into entertainment content to engage Generation Z, who may find it challenging to purchase bento directly.
The Youth Pass Validates You
Goal: To promote the free Passe Jovem for young people up to 23 years old
Claim: We know our destination. But how will the journey be?
Media: Digital channels, especially TikTok, social media, public transport operators
Summary: The campaign 'O Passe Valida-te' by the Transportes Metropolitanos do Porto aims to introduce the free Passe Jovem for individuals up to 23 years old in the Metropolitan Area of Porto. Launched during the back-to-school period, it targets Generation Z and encourages the idea of personal validation through the use of public transport, fostering themes of freedom and exploration. The campaign utilizes digital platforms and will feature content related to music, gaming, humor, and lifestyle, alongside participation from ambassadors and content creators.
Deutsche Telekom tells Generation Z not to be a passenger in their own lives
Goal: Empower Generation Z to take control of their digital lives
Claim: Your identity does not have to be shaped by algorithms and external opinions
Media: Paid media, social networks, outdoor advertising, interactive experiences
Summary: Deutsche Telekom's 'Not a Passenger' campaign, created by agency INGO, addresses Generation Z with a message that technology and content do not have to dictate the direction of their lives. The campaign features Rhian Teasdale from the band Wet Leg, who navigates a digital landscape of external pressures before taking control and changing the narrative. The campaign expands beyond a 60-second film to include live events and interactive experiences in multiple Central European markets.
Westfield Proposes a Surreal Journey to Promote Its Shopping Centers to Generation Z
Goal: To promote shopping centers to Generation Z
Summary: Westfield is proposing a surreal journey to promote its shopping centers to Generation Z, addressing the importance of reaching this audience despite criticisms about social media investment.
